Crafting soundscapes that elevate stories in games and films
This Showreel contains 5 of my favorite sections of music I've done.
Below you'll find full tracks with context of what the music was made for and what I had in mind when writing it.



For the Niagara College Indie title - Dual Orbit
This track is meant to encapsulate the growing intensity alongside a ticking clock that's 8 minutes long following the game premise.
This one was a fun challenge as I had to find unique ways to repeat an underlying musical theme whilst increasing the undertone of anxiety.
8 minutes can be a long time when your ear gets bored quickly so the goal overall was to really keep it interesting and evolving. By the time you've reached the end the tone changes completely having taken you on a full journey.
Plague Tears
Made in a single day for Global Game Jam 2026. 'Mask' was the given theme for the event.
My team crafted a game following the fate of a Plague Doctor. With little to go on, my goal was to set the mood and create the right ambience.
I ended up with a somber sound that gives a gloomy but light feeling. The brief I was given in its entirety was "Wet & Sad"
By the time the track was done and I had played the game for myself the next day, I realized I had nailed the vibe perfectly.

The Great Old One
I took part in a Thinkspace Education Orchestral Composition Bootcamp in 2025. It was a blast of an 8 week course and this was my final submission.
I learned a lot from industry professionals, helping me achieve strong emotions and atmospheres within my work
This was the biggest leap in my journey thus far primarily because of the feedback from the tutors. It was really insightful to work on my track one week and immediately have detailed notes the next.
This song is my musical imagining of the climactic encounter in H.P. Lovecraft's 'The Call of Cthulhu' — the moment sailors come face to face with the incomprehensible God.

Mackenzie Katsmar | Professor of Photography Niagara College | Indie Developer
Jake's music alone creates atmosphere and once its implemented into a project it elevates it greatly.
Calin Sojak | Indie Developer
Jake provided a music track during a rushed project that came out refined and polished, will absolutely be collaborating with him in the future.
Kevin Elliot | Indie Developer
Jake consistently produces sound tracks that are on par with high level industry productions. He is also capable of working on a short time frame with no drop in production quality
Conor MacNeil | Professor & Program Coordinator Niagara College Canada
I had the pleasure of working with Jake on a VR project last summer, and can't say enough about how great the experience was! Whether working in a team environment or independently Jake just brought it! His personality, positivity, professionalism and outright talent, just made him a dream to work with, and our project shine! If you are looking for the perfect soundtrack to your game or film, look no further!

Mackenzie Katsmar | Professor of Photography Niagara College | Indie Developer
Jake's music alone creates atmosphere and once its implemented into a project it elevates it greatly.
Calin Sojak | Indie Developer
Jake provided a music track during a rushed project that came out refined and polished, will absolutely be collaborating with him in the future.
Kevin Elliot | Indie Developer
Jake consistently produces sound tracks that are on par with high level industry productions. He is also capable of working on a short time frame with no drop in production quality
Conor MacNeil | Professor & Program Coordinator Niagara College Canada
I had the pleasure of working with Jake on a VR project last summer, and can't say enough about how great the experience was! Whether working in a team environment or independently Jake just brought it! His personality, positivity, professionalism and outright talent, just made him a dream to work with, and our project shine! If you are looking for the perfect soundtrack to your game or film, look no further!
